Search found 662 matches

by Viscosity
Thu Feb 07, 2019 4:30 am
Forum: News
Topic: Activation Working, Site Running
Replies: 1
Views: 2186

Activation Working, Site Running

Well it's been quite awhile since I've been here but the PS2 online community in general has been pretty active. I noticed emails were no longer working and this has since been fixed. Anyone trying to create a new account should register again to get a new activation email.
by Viscosity
Sun Aug 27, 2017 9:24 am
Forum: News
Topic: Site back and working
Replies: 1
Views: 3788

Site back and working

As some of you may know, the site was down for quite awhile. I apologize for the down time as I wasn't expecting the switch of hosts to be so difficult. In the process I lost all of the files of the site but retained a backup of the database. This means I need to redo the style and homepage of the s...
by Viscosity
Mon Jul 17, 2017 7:32 pm
Forum: Site Support
Topic: Good to see the forum back online!
Replies: 3
Views: 4231

Re: Good to see the forum back online!

Yeah, I need to redo a bunch of stuff. I somehow lost the copy of all my files for the site so unless I can find another backup, I'm gonna have to remake everything. As for site chat, we have a discord server. Discord has a web client and you don't have to register to use it. It is more robust than ...
by Viscosity
Thu Feb 23, 2017 6:10 pm
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

The problem is that the server is is offline now. The packet captures are really only useful when it's connecting already because you can see how the server responds to the game. Another issue is that later games use encryption more often so you would have needed to bypass it somehow before the serv...
by Viscosity
Thu Feb 09, 2017 6:34 pm
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

DNAS is just used to check if the game is legit (this got cracked anyway). While TimeSplitters is supported on the list, all this means is that it can get past the check. The hard part is reverse engineering a server that works with TimeSplitters. It is doable but there is no progress on one as far ...
by Viscosity
Mon Jan 09, 2017 9:32 pm
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

Bobz and I are working on getting the DNAS replacement running. We are getting an ssl error so something with out configuration needs to be changed. Setting this up currently require a web server with ssl support and php.
by Viscosity
Mon Jan 09, 2017 3:32 pm
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

Yeah, im having issues with getting my dns to show up outside my network. Ill see what I can do about that.
by Viscosity
Sun Jan 08, 2017 8:57 pm
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

ok
just setup the dnas replacement on my box
try this dns out: 96.30.252.87
it most likely wont connect to any server but it should pass dnas if it works
let me know if this works or not
by Viscosity
Wed Dec 28, 2016 6:38 am
Forum: PS2 Online Game Talk
Topic: DNAS forever - important
Replies: 32
Views: 15150

Re: DNAS forever - important

I can set this up tommorrow on the site.
by Viscosity
Sun Oct 30, 2016 8:35 pm
Forum: PS2 Online Game Talk
Topic: Games still playable online in 2017!
Replies: 96
Views: 59272

Re: Games still playable online in 2016!

socom combined assault has co op which can still be played over lan, gauntlet seven sorrows is co-op too.