Page 2 of 2

Re: Project: resurrect PAL versions of games

Posted: Sat Jan 14, 2012 8:58 pm
by 21SkAt3r21
wait wait wait, so is all you need to do is host those addresses off of a DNS (like Bobz) and you can access the master list for the games you host??? (sorry, im not good at all of this networking stuff)

Oh, and what happens when Sony takes down the DNAS server forever?

Re: Project: resurrect PAL versions of games

Posted: Sun Jan 15, 2012 1:29 am
by wawowe
21SkAt3r21 wrote:wait wait wait, so is all you need to do is host those addresses off of a DNS (like Bobz) and you can access the master list for the games you host??? (sorry, im not good at all of this networking stuff)

Oh, and what happens when Sony takes down the DNAS server forever?
The idea is, you redirect all the info sent to "dead amplitude server" to "still active socom server".
And when dnas is taken down we'll either have to make our own dnas server or individualy patch dnas out of each game

Re: Project: resurrect PAL versions of games

Posted: Sun Jan 15, 2012 1:31 am
by Bobz1993
21SkAt3r21 wrote:wait wait wait, so is all you need to do is host those addresses off of a DNS (like Bobz) and you can access the master list for the games you host??? (sorry, im not good at all of this networking stuff)

Oh, and what happens when Sony takes down the DNAS server forever?
A good few of the games on that list I know to still be functioning normally online. What I really need to try and get more working is someone with the actual games. Through my testing with PAL Amplitude I honestly haven't been able to get any result. the game instantly fails. I've bridged my PS2 thru my laptop to check on the packets and I'm not getting much of anything game related there either. Not sure if it has to do with playing a PAL game on an NTSC PS2, but I'd like to get some of the people that want to play these games to help me out. Also there is a DNAS file in the PAL version of Amplitude. If it didn't instantly fail, I'd be able to tell if it made use of it or not.
wawowe wrote:Examine the games elf (sles_000.00) in hex and you should be able to get the domain name
It's not that i don't know the domain the game is using, but the fact of whether it will work online or not. What I really need is someone to go on from their PAL game to see that it is in fact working or not. I have already added the records for the NTSC games I'm already supporting.

Re: Project: resurrect PAL versions of games

Posted: Sun Jan 15, 2012 2:18 am
by wawowe
Me and favrenation have successfully played spy vs spy (pal game) online on NTSC consoles

Edit: spy vs spy also uses dnas

Re: Project: resurrect PAL versions of games

Posted: Sun Jan 15, 2012 4:13 am
by Kinow
Hi, I'm from France and have a PAL version of Ratchet Gladiator and Jak X, (EDIT : and Ratchet and clank 3). I don't have my PS2 there but Feb 12 to Feb 24 I'll have it.

If I can help : xlinkinow on skype.

Re: Project: resurrect PAL versions of games

Posted: Sun Jan 15, 2012 5:38 am
by Bobz1993
I have added you on skype. Be sure to send me a message when you are able to test things. One of those weeks I will have little or no access to my server if I have internet access at all.

Re: Project: resurrect PAL versions of games

Posted: Tue Apr 05, 2016 6:40 pm
by daps2
john.roush.89 wrote:Somebody better grab that ssl certificate before it disappears forever.. haha
Did anyone ever manage?? Kinda vital now :(

Re: Project: resurrect PAL versions of games

Posted: Tue Apr 05, 2016 7:27 pm
by Vedita BR