question about packet capture's

A place to discuss Playstation 2 online gaming.
Post Reply
DJPlace
Level 6: Respectful Citizen Golf 2
Posts: 52
Joined: Mon Nov 26, 2012 11:18 pm
Xlink Kai Setup?: yes
Xlink Kai username: DJPlace

question about packet capture's

Post by DJPlace »

i read that in order to play the game online do you need a packet capture when the games online sever was still on?

i would love to play some of those outlaw sports games and godzilla.
(gmt-5)

carcass64
Level 4: Rumble Group
Posts: 33
Joined: Wed Sep 21, 2016 1:41 pm
Xlink Kai Setup?: no

Re: question about packet capture's

Post by carcass64 »

If I were you, I would add those games to the DNAS forever list (if u have them). forum/viewtopic.php?f=13&t=1976
Getting the DNAS captures would greatly help the DNAS forever project.

As far as I know, Packet Captures are used to learn about how the online protocol of the game worked. From then on, its a mission to find what works, what triggers this and that, looking at similar games released during the same year by the same dev/publisher, and the fight with the security keys. Im not sure how big the community for those games are, but if someone with technical knowledge can start off a revival project within those communities, you might be able to get help from The_fog.

Viscosity
site admin
Posts: 688
Joined: Wed Aug 18, 2010 9:15 pm
Xlink Kai Setup?: yes

Re: question about packet capture's

Post by Viscosity »

the outlaw sports games used gamespy and I believe godzilla did too. They should work with openspy if you can get passed dnas. Unforutantley, i think dnas has finally closed to getting captures for it might not be possible. It is still possible to patch the game though.

Post Reply