question about packet capture's

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DJPlace
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question about packet capture's

Post by DJPlace » Tue Oct 04, 2016 10:44 pm

i read that in order to play the game online do you need a packet capture when the games online sever was still on?

i would love to play some of those outlaw sports games and godzilla.
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carcass64
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Re: question about packet capture's

Post by carcass64 » Wed Oct 05, 2016 1:42 am

If I were you, I would add those games to the DNAS forever list (if u have them). forum/viewtopic.php?f=13&t=1976
Getting the DNAS captures would greatly help the DNAS forever project.

As far as I know, Packet Captures are used to learn about how the online protocol of the game worked. From then on, its a mission to find what works, what triggers this and that, looking at similar games released during the same year by the same dev/publisher, and the fight with the security keys. Im not sure how big the community for those games are, but if someone with technical knowledge can start off a revival project within those communities, you might be able to get help from The_fog.

Viscosity
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Re: question about packet capture's

Post by Viscosity » Thu Oct 06, 2016 9:21 pm

the outlaw sports games used gamespy and I believe godzilla did too. They should work with openspy if you can get passed dnas. Unforutantley, i think dnas has finally closed to getting captures for it might not be possible. It is still possible to patch the game though.
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