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Re: DNAS: saving needed packets

Posted: Wed Sep 21, 2016 8:31 pm
by Mat_S7340
I added a few games today and will continue tomorrow ;)
And there is still much to do ^^

Re: DNAS: saving needed packets

Posted: Wed Sep 21, 2016 9:02 pm
by Hunk91
That's great Mat_S7340 that you joined us ;)

I saw that Monster Hunter (US) was added to the list too, so I won't have to get a copy of it. I still have some online games to test. I hope to add more soon to this list! I'm surprised that no one put MGS3 subsitence disc 2 (US) and (JP). I have the (US) version but never tested it. So this will be the moment to try this gem!

Re: DNAS: saving needed packets

Posted: Wed Sep 21, 2016 9:18 pm
by no23
Viscosity wrote:The problem with getting the japenese games is that most of us would need to find copies of it (not too hard if you have a modded system) and then you need to the DNAS ID to patch it. I'm not sure if there is a list of ID's for that region like there is for ntsc.

I did add a bunch of games last night. Still have a few left to go from the games that I have on me. I'm trying to get all those random gamespy games that most people don't care about.
I contacted a friend in Japan (owner of the Gundam Vs- Z-Gundam private server) to help out. He'll add his games to the collection.

Btw., while collecting the packets I found out what was wrong with the SOCOM II checks (threw DNAS error -106). After fixing the problem I got beautiful perfect captures for the US and the PAL/UK versions ;)

Re: DNAS: saving needed packets

Posted: Wed Sep 21, 2016 9:56 pm
by carcass64
I had a question regarding Socom 1. I know the game was released in Japan and in the UK a year later (2003) than the NA version. I was wondering if both of these versions had the DNAS authentication process. I know the Pal version of Twisted Metal Black has DNAS.

Re: DNAS: saving needed packets

Posted: Thu Sep 22, 2016 1:33 pm
by Hunk91
carcass64 wrote:I had a question regarding Socom 1. I know the game was released in Japan and in the UK a year later (2003) than the NA version. I was wondering if both of these versions had the DNAS authentication process. I know the Pal version of Twisted Metal Black has DNAS.
Japanese version of Socom does have Dnas. I just found a website where some Dnas Keys are listed for some japanese games, and the one of the japanese version is listed there.

The Pal version of Socom 1 does have Dnas also.

I Think with the software named "idcheck ", you can find the Dnas Keys of every game (only the 6 Last digits are unique to a game title). So we can get the Keys of every japanese games.

Re: DNAS: saving needed packets

Posted: Thu Sep 22, 2016 3:25 pm
by no23
Hunk91 wrote:The Pal version of Socom 1 does have Dnas also.
I added it today.

Re: DNAS: saving needed packets

Posted: Thu Sep 22, 2016 5:20 pm
by Viscosity
Are there any good lists of DNAS ID's for JP region games? I can try to test those too.

Re: DNAS: saving needed packets

Posted: Thu Sep 22, 2016 6:30 pm
by carcass64
I'm sure Monster Hunter G might be eligible for the list. The game was an expansion to the original on a dvd disc, and Japan only.

Re: DNAS: saving needed packets

Posted: Thu Sep 22, 2016 7:21 pm
by Hunk91
no23 wrote:
Hunk91 wrote:The Pal version of Socom 1 does have Dnas also.
I added it today.
Oh great! I didn't see this one yet. The list is getting bigger everyday !
Viscosity wrote:Are there any good lists of DNAS ID's for JP region games? I can try to test those too.
The website I saw only had 5 Dnas listed. The games were Socom, outbreak file 2, MGS 3 Subsistence, wining élèvent 8, and broadband navigator 0.3

Re: DNAS: saving needed packets

Posted: Fri Sep 23, 2016 12:40 am
by Vedita BR
Just use any hexadecimal value and it will work. E.g. I set 11 22 33 44 55 in Game ID under OPL's game configuration screen.