DNAS: saving needed packets

Where to discuss topics about PS2 gaming not related to its online aspect.
Viscosity
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Re: DNAS: saving needed packets

Post by Viscosity » Thu Oct 06, 2016 9:17 pm

Can you explain how you made that code too? This would be helpful for other people to get other games patched.
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harry62
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Re: DNAS: saving needed packets

Post by harry62 » Thu Oct 06, 2016 9:53 pm

Viscosity wrote:Can you explain how you made that code too? This would be helpful for other people to get other games patched.
I can but every game is different so the method changes. However I am willing to create bypass codes for any PS2 game requested. If you want I can create a thread specific for DNAS bypass codes.

@Hunk91
I'm rusty on creating master codes but I believe the master code you posted for SWBF2 is incorrect. I made one for you to try:

Master Code
904327E4 7BB10020
Last edited by harry62 on Thu Oct 06, 2016 10:25 pm, edited 1 time in total.

no23
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Re: DNAS: saving needed packets

Post by no23 » Thu Oct 06, 2016 9:55 pm

Okay, the collection phase ended abruptly. Well, we should've known :)
I turned the server back to emulation, currently only the japanese Outbreak games pass.

I have time to work on the emulation of DNAS for the other titles tomorrow or this weekend. I'd start with SWBF1+SWBF2. Those need to be redirected to openspy, right?

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 » Fri Oct 07, 2016 7:51 am

Harry62 wrote:@Hunk91
I'm rusty on creating master codes but I believe the master code you posted for SWBF2 is incorrect. I made one for you to try:

Master Code
904327E4 7BB10020
Thank you Harry62, this is may be the reason why it was not working. I will try it when I'll be back from my office and let you know.
The mastercode I put was found on internet, I didn't had time to find it directly from the game. The main problem is that there are too much codes between raw codes, xploder codes, code breaker codes, action replay codes, etc...
no23 wrote: I have time to work on the emulation of DNAS for the other titles tomorrow or this weekend. I'd start with SWBF1+SWBF2. Those need to be redirected to openspy, right?
Yes you , the DNS used is the one from XChristianX : 186.34.189.167
I heard this one was also used : 74.91.125.138, but mainly XChristianX 's one is the main used.

thansk a lot for what you are doing No23, I hope your mission will be a success!
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.7 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II, T.A.A, Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

no23
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Re: DNAS: saving needed packets

Post by no23 » Fri Oct 07, 2016 12:14 pm

Emulation is set up. I could only test with EU versions of SWBF1+SWBF2, it's up to you guys to try the other regions ;)
DNS1: 149.56.101.45

I'm not sure about the correct redirection of gamespy. I hope I haven't mixed it up with the different IPs :lol:

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 » Fri Oct 07, 2016 12:32 pm

Thanks a lot No23. I will test with my NTSC-U version of both games and let you know!

Best regards
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.7 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II, T.A.A, Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 » Fri Oct 07, 2016 6:14 pm

It's working ! Thank you No23

Both swbf1 and 2 NTSC-U versions are full functional
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.7 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II, T.A.A, Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

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xCrI$TiAhNx
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Re: DNAS: saving needed packets

Post by xCrI$TiAhNx » Fri Oct 07, 2016 6:27 pm

Hunk91 wrote:It's working ! Thank you No23

Both swbf1 and 2 NTSC-U versions are full functional
I saw you in the game hunk! Thank No23
PlayStation 2 Online - Official Comunnity: http://ps2online.ddns.net/

Youtube Channel: http://www.youtube.com/user/Cristiahnxx

Twitch Channel: http://twitch.tv/xcristiahnx

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Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 » Fri Oct 07, 2016 7:07 pm

xCrI$TiAhNx wrote:
Hunk91 wrote:It's working ! Thank you No23

Both swbf1 and 2 NTSC-U versions are full functional
I saw you in the game hunk! Thank No23
I saw you joined swbf1, but then I loft connexion with the host :-(
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.7 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II, T.A.A, Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

no23
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Re: DNAS: saving needed packets

Post by no23 » Fri Oct 07, 2016 8:08 pm

This means DNAS emulation works quite well :)

Btw., I added PES6 (2 EU versions) for Christian for testing.

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