- game is NTSC-J
- DNAS for the game is still supported by Sony
I already created the needed SSL certificates for the other gateways for games from the EU and US regions (PAL, NTSC-U). And I ordered a few games for testing (Area-51, Star Wars Battlefront). So when I managed to let one of these games pass the DNAS test via the replacement server we can start to implement the needed packets for all the other games and regions.
The problem is that as of now the server needs one captured packet to be independent from Sony's service. This might change at a later date but for now there's no other way but to capture and rebuild the packets.
This means for the first step we should put together games in this thread that meet the following criteria:
- NTSC-J, NTSC-U or PAL
- DNAS still passes with Sony's service (redirection to new IPs neccessary)
- private server is not a must
I suggest to post in the following format:
Code: Select all
PRIVATE SERVER URL
In the meantime I'll setup the needed hardware and nameserver.