DNAS: saving needed packets

Where to discuss topics about PS2 gaming not related to its online aspect.
Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 »

It is exactly 6 months after they turned of their urls.

Too bad I wanted to play swbf 2 tonight :cry:

Now No23, it's up to you to revive this! ;)

We can still play Tribes, Outbreak File 1 and 2, Hack and some Tony Hawks games (and may be Risk)
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.8.2 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II,Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

DJPlace
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Re: DNAS: saving needed packets

Post by DJPlace »

odd i get some error -611 is that normal.
(gmt-5)

teamR@@K!E
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Re: DNAS: saving needed packets

Post by teamR@@K!E »

Wo wo wo... you can't play swbf 2 online anymore or area 51, hot wheels?

With a little help tribes will always be online because Sony never controlled it.

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 »

Tested SWBF2 this morning and got error -617....
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.8.2 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II,Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

harry62
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Re: DNAS: saving needed packets

Post by harry62 »

Hunk91 wrote:Tested SWBF2 this morning and got error -617....
I can look in to hacking a DNAS bypass code for SWBF2 if you guys don't mind booting up a codebreaker or gameshark before going online. It would work until someone was able to emulate the DNAS server.

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 »

harry62 wrote:
Hunk91 wrote:Tested SWBF2 this morning and got error -617....
I can look in to hacking a DNAS bypass code for SWBF2 if you guys don't mind booting up a codebreaker or gameshark before going online. It would work until someone was able to emulate the DNAS server.
I'm interested (also for swbf1).

Also I'm interested by the Technical aspects of how to create a patch!

Thanks a lot for your proposal. This would temporary help. when the New Dnas will be up we still could play as before!

Just warn the Battlefront 2 community, a lot of people will be interested !

I just checked at game tracter.com for the 2 servers that hosted SWBF2 and they stores at the same moment (just check the server activité the Last 7days)

https://www.gametracker.com/server_info ... .170:3658/

https://www.gametracker.com/server_info ... .138:3663/
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.8.2 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II,Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

harry62
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Re: DNAS: saving needed packets

Post by harry62 »

Hunk91 wrote:
harry62 wrote:
Hunk91 wrote:Tested SWBF2 this morning and got error -617....
I can look in to hacking a DNAS bypass code for SWBF2 if you guys don't mind booting up a codebreaker or gameshark before going online. It would work until someone was able to emulate the DNAS server.
I'm interested (also for swbf1).

Also I'm interested by the Technical aspects of how to create a patch!

Thanks a lot for your proposal. This would temporary help. when the New Dnas will be up we still could play as before!

Just warn the Battlefront 2 community, a lot of people will be interested !

I just checked at game tracter.com for the 2 servers that hosted SWBF2 and they stores at the same moment (just check the server activité the Last 7days)

https://www.gametracker.com/server_info ... .170:3658/

https://www.gametracker.com/server_info ... .138:3663/
Give this a test. The code is in raw format which I believe most cheat devices will accept. It should skip over DNAS completely.

Battlefront 2 (NTSC)
DNAS Bypass
2017F04C 24020000

Hunk91
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Re: DNAS: saving needed packets

Post by Hunk91 »

harry62 wrote: Give this a test. The code is in raw format which I believe most cheat devices will accept. It should skip over DNAS completely.

Battlefront 2 (NTSC)
DNAS Bypass
2017F04C 24020000
Thank you harry62 for your help.

I just tested the code with ps2rd which is included with OPL and it's not working. I have error -610

I also entered this mastercode in raw format: 905D5800 0C147DED , in my .cht file

I also tested without the cheat code and I have the same error.

May be I'm doing something wrong. If you want we would better discuss about it via private messages as this topic is not about SWBF2 cheat codes.

I tested Area51 (PAL) with christianx DNS also and got the same error.
\\FAT PAL PS2 + Internal 64GB SD Card + FMCB 1.953 + OPL 0.9.3
\\PCSX2 1.40 + CLR DEV9 V0.8.2 (Playing via Wifi!)

Playing: B.O File#1&2, SWBF I&II,Sniper Elite, Area 51, Hot Wheels Stunt Track Challenge, T.M.B.O, C.O.D 3, M.G.S.3.O

harry62
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Re: DNAS: saving needed packets

Post by harry62 »

Hunk91 wrote:
harry62 wrote: Give this a test. The code is in raw format which I believe most cheat devices will accept. It should skip over DNAS completely.

Battlefront 2 (NTSC)
DNAS Bypass
2017F04C 24020000
Thank you harry62 for your help.

I just tested the code with ps2rd which is included with OPL and it's not working. I have error -610

I also entered this mastercode in raw format: 905D5800 0C147DED , in my .cht file

I also tested without the cheat code and I have the same error.

May be I'm doing something wrong. If you want we would better discuss about it via private messages as this topic is not about SWBF2 cheat codes.
Hmm, it works with PCSX2. Are you using this version of the game? SLUS_212.40

Viscosity
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Re: DNAS: saving needed packets

Post by Viscosity »

Can you explain how you made that code too? This would be helpful for other people to get other games patched.

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