Search found 668 matches

by Viscosity
Wed Sep 28, 2016 11:53 pm
Forum: PS2 Online Game Talk
Topic: EQOA private server
Replies: 11
Views: 51972

Re: EQOA private server

I have the US version (the original). Ill add that tonight.

Edit: It doesn't appear to get past the DNAS unless you connect to the update server (which is emulated). This is the original and not Frontiers btw.
by Viscosity
Mon Sep 26, 2016 11:44 pm
Forum: PS2 Online Game Talk
Topic: Battlefield 2 Modern Combat
Replies: 29
Views: 85925

Re: Battlefield 2 Modern Combat

The problem with BF2 is that you need dedicated servers to connect to. Those were originally hosted by EA. There is a hosting company that let users host them for a fee but they wouldn't show up on openspy. I don't understand the entire situation but that is pretty much the gist of it.
by Viscosity
Sat Sep 24, 2016 10:38 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

While I'm sure it works. This doesnt seem to invalidate his concern. If you use that code, we don't know of it will work the same way as of you use the legit code found on a legit copy of the game. Correct me if I'm wrong
by Viscosity
Fri Sep 23, 2016 9:29 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

Well, there are a few games with DNAS that have been terminated. Would it be okay to test those with an injected ID of another game if it makes it pass? NFL blitz pro is one of the games that I own with that issue. NHL hitz pro also is known to have the issue.
by Viscosity
Thu Sep 22, 2016 8:04 pm
Forum: PS2 Online Game Talk
Topic: Games still playable online in 2017!
Replies: 96
Views: 533646

Re: Games still playable online in 2016!

Thanks for attempting to keep this list updated. Now that I have full control over my server, I can host a dns for this site. The goal would be a single dns that directs to everything. I am working on setting up openspy myself so that I know it won't go down.
by Viscosity
Thu Sep 22, 2016 5:20 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

Are there any good lists of DNAS ID's for JP region games? I can try to test those too.
by Viscosity
Wed Sep 21, 2016 4:20 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

The problem with getting the japenese games is that most of us would need to find copies of it (not too hard if you have a modded system) and then you need to the DNAS ID to patch it. I'm not sure if there is a list of ID's for that region like there is for ntsc. I did add a bunch of games last nigh...
by Viscosity
Sun Sep 18, 2016 9:31 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

Cool, ill get going on this. Is it okay if the game cant connect to the server (gamespy for instance since that needs to be redirected) but can still pass DNAS?
by Viscosity
Sat Sep 17, 2016 5:25 pm
Forum: General PS2 Discussion
Topic: Switching from HDD to SD card!
Replies: 3
Views: 21157

Re: Switching from HDD to SD card!

Interesting. Makes me want to get an early model slim which still had the ide pinouts and do it in the case. That way you get all the benefits of the slim while you can still play off an hdd. How where the load times?
by Viscosity
Sat Sep 17, 2016 12:42 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 353836

Re: DNAS: saving needed packets

This is great news! This is exactly what was done on the DS and Wii when their servers were going offline. I'm curious, how are you replicating the certificates? Is it legal? I'm asking because the Wii and DS private servers require you to strip ssl off the domains in order to use the server. If you...