Re: DNAS forever
Posted: Tue Oct 11, 2016 6:50 pm
Nice job! This list should be stickied as the ultimate online forever list.Hunk91 wrote:I made the list, you can download it here : http://www.cjoint.com/doc/16_10/FJllYqqlLAV_ps2.pdf
A website for scheduling Playstation 2 online games and PS2 LAN tunneling matches (with Xlink Kai).
https://ps2onlinegaming.com/
Nice job! This list should be stickied as the ultimate online forever list.Hunk91 wrote:I made the list, you can download it here : http://www.cjoint.com/doc/16_10/FJllYqqlLAV_ps2.pdf
Thank you No23!no23 wrote: Nice job! This list should be stickied as the ultimate online forever list.
Thank you Viscosity and this is a great news yu are annoucning! I hope the best for your DNS project! I'm interested by the technical aspect of it (how to do it, which programs you will use, how to set it up)Viscosity wrote:Thanks a lot no23 for the work. This was literally the main obstacle from keeping large number of games online forever with openspy and various other servers. I apologize for not getting more gamespy games working. I had them all downloaded but didn't get to them in time. I didn't expect the servers to actually shut down so soon.
Also thanks hunk for the pdf. This is extremely helpful. DNAS is one of the main reason I was hesitant to make an online list. I will try to get a basic list up and running.
I plan on hosting a custom DNS server that should work for all the games with online servers so you can make it as uniform as possible. Should I just forward the dnas URL to your ip? Also if you plan on releasing the code, I could attempt to maintain it but I can't guarantee anything. I would probably set it up on github or equivalent if you don't.
Thanks again for your wonderful work. This enables the ps2 to be played online through normal network modes forever!
Hi Verdita BR, which version of the game did you test ? EU (PAL), US (NTSC-U), JP (NTSC-J) ?Vedita BR wrote:Just Reporting that now ....
Metal Gear Solid 3: Subsistence shows error -106 (network authentication system error). It used to show error -103 (this software title is not in service) on Sony server.
With the DNAS collect that was done the DNAS check for the US version should pass but, the server created only works with the japanese versions of the game (Translation patch do exist for both games, that's what I use, if you want more informations about that just PM me). And you need to create an account of the forum https://www.obsrv.orgteamR@@K!E wrote: Does the us version of resident evil 1 or 2 work online with the us dns or what would you have to do to play and connect to others online? I'm not a fan of the game, but it perked up one of my friends ears when i told him that i think its playable online again. I thought he might need to get the Japan version to play with others online.
That's because they rely on Sony's Medius Lobbyserver (just like SOCOM). Those are long gone...teamR@@K!E wrote:So far, using the US dns, i can't host on killzone or jak x racing.
That pretty much sums it up. DNAS authentification is possible for every Resident Evil/Biohazard Outbreak game that has online mode. But the gameserver has been developed only for the japanese versions. We had packet captures from the time the original servers were still online. Those were a big help. The US and EU versions used a different middleware (SN@P - SEGA Network Application Package, a suite of technologies and services designed to provide a multi-platform, end-to-end, network multiplay solution) and as far as I know there don't exist packet captures from that time. Several people tried very hard to find them but had no luck. This basically means the only option is to reverse engineer the online portion of the games which is kind of useless because the games are fully working with translation patches.Hunk91 wrote:With the DNAS collect that was done the DNAS check for the US version should pass but, the server created only works with the japanese versions of the game (Translation patch do exist for both games, that's what I use, if you want more informations about that just PM me). And you need to create an account of the forum https://www.obsrv.org
The japanese server was completly different from the US and EU servers. No23 could tell more precisly about it, but from what I understood it was easier to recreate (thanks to the packet captures made a long time ago) than the 2 others. If I remember it right, the server's was KDDI for JP anf SNAP for US and EU. SNAP is much more complexe to recreate.
I'm pretty sure it doesAgent13 wrote:One Question: Monster Hunter G for ps2 uses KDDI?