lazyhoboguy wrote:Well since the player limit is 8, not too much we can do if we have a ton of people.
We can either split the game up into 2 games. Into a 4 and 5 player game if we had 9 people for example. This game is still fun even with 3 people. Or if we only have like 1 extra person, we could maybe rotate the players in the match every game. So nobody sits out 2 games in a row. Those are really the only 2 options I can think of.
THe skype call limit isnt really a big deal at all, as the headest chat is really just a luxury. What is the skype call limit? WE have never reached it before. Because a lot of people dont have headsets, or if they do they have their computer in a different room than their ps2 so they can't use skype.
Like the main reason we even began using headsets during xlink was because it made it easier between matches since we could discuss what would be hosted next instead of having to get up after every game and glance at the Xlink Chat.
Well, imho voice chat is an immersive part of the gaming experience. Ideally, everyone could have a headset but I of course don't think it's mandatory. Just really cool and does help the logistics.
I suggest that the people who don't have headsets can be static and the ones with headsets can choose to rotate between the two games, and this be done respectively to any 3, 4, 5 or even 6 simultaneous games. But I realize that is at the moment thinking very big.
Likely if there's an 8/3 ratio between people who have and don't have headsets, respectively, perhaps in the future, full games can be completely with or without headsets, and each game is hosted by a different person.
I recommend there be an 8-person limit to actual players (not guests) per Skype Call, unless there is absolutely no limit to the amount of people who can be on. This also has to do with players from different games talking at the same time and that could be very confusing to hosts.